![]() The Microsoft Windows SDK releases include a supported version of the compiler and validator. Various other tools based on the above components The starting point of the project is a fork of the LLVM and Clang projects, modified to accept HLSL and emit a validated container that can be consumed by GPU drivers.Īt the moment, the DirectX HLSL Compiler provides the following components:ĭxc.exe, a command-line tool that can compile HLSL programs for shader model 6.0 or higherĭxcompiler.dll, a DLL providing a componentized compiler, assembler, disassembler, and validatorĭxilconv.dll, a DLL providing a converter from DXBC (older shader bytecode format) ![]() You can download the latest successful build's artifacts (built by Appveyor) for the main branch: Downloads Visit the DirectX Landing Page for more resources for DirectX developers. Applications that make use of DirectX for graphics, games, and computation can use it to generate shader programs. ![]() The DirectX Shader Compiler project includes a compiler and related tools used to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation.
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